I am a product design leader
passionate about building
the future.

A tech enthusiast and designerd, I feel a
deep call to design beautiful and innovative
things, and inspire teams to do the same.

Work
Today I lead design teams for Meta Quest, imagining the world’s next spatial computing platform. Before joining Reality Labs in 2022, I supported Facebook’s Navigation and Search design teams, pathing 3B+ people to content they love and learning a lot about scale, growth and social platforms along the way. I was also privileged to be a part of the launch of Facebook Dating in 2020, standing up the team’s first design bench. Together we navigated very rapid product-market fit and quality inflections, shifting from beta to worldwide public launch almost immediately.
Prior to Meta, at PGi, I was a part of an energetic team that was wildly enthusiastic about every iPhone, Android, tablet and wearable release in the 2010’s. Together we drove award-winning design for the enterprise collaboration and communication products, earning the world’s first Appy® Award for a watch wearable app in 2015. We also won a Good Design Award for 2014 work on the Agenday mobile app, now featured in the Chicago Athenaeum Museum of Architecture and Design.
In my early career, I designed print and digital experiences for Philips, where I worked next to very excellent design researchers. I deeply internalized the power of user research through exposure to their methodology — they leveraged compelling, rigorously researched personas, journeys and ethnographic studies to influence major strategies for a global tech company. I also delivered print and digital work for clients like S.C. Johnson, International Hotel Group and The Home Depot, and produced box packaging for the iconic Sonicare toothbrush.
About
Hi! I’m Therese (pronounced ter-ezz), a product design leader based in California, originally from Atlanta, Georgia. I work in digital product design, but as a person I am passionate about all design — industrial, architectural, furniture, package, and fashion design. Gaming is an interest and source of inspiration for me! I was a beta player of Minecraft and a VR early adopter, and often bring game design inspiration into my work and my teams.
I feel we are living in extraordinary times. In the coming years, we’ll witness an astonishing convergence of AI, mixed reality, spatial computing and the internet of things — and design will play a central role in knitting everything together into products and solutions that will change our lives. I’m proud and fortunate to be a part of it.
Clement Mok’s famous quote says it: "Design, in its broadest sense, is the enabler of the digital era — it's a process that creates order out of chaos, that renders technology usable to business.”
I enjoy mentoring and volunteer portfolio reviews in my free time. A lot of people helped me, so if I can impact, even incrementally, someone else’s journey — I’m inspired and honored to do so. I am also an avid speaker and writer, partnering with organizations like Luminary and the Savannah College of Art and Design to share perspective and support emerging talent.
When not immersed in design and tech, I enjoy CrossFit, yoga, sunshine, avocados, espresso, reading, stalking wildlife, wine tasting, international travel and baking soufflés.

Leadership values

Selected projects
The following are a few publicly visible projects I’ve supported. Please contact me for full case studies or a confidential leadership case study review with comprehensive, recent work.
2023: Launched Horizon Feed, driving an end-to-end redesign of Quest’s discovery landing experience in-headset with a team of designers. Horizon Feed is Quest’s go-to for helping people find VR and MR content relevant to their passions and interests. This was a crash course in executive-level leadership reviews. Later, in 2024, I helped bring creator content to Horizon Feed.
2024: Launched “Direct join,” a feature enabling people to join their friends wherever they are in Horizon Worlds in Quest, if they have shared their location. This project involved a great deal of problem-solving for partially unprecedented privacy and security considerations, as we designed ways for people to teleport directly into embodied social virtual destinations.
2024: Launched Meta Quest Gallery, enabling Quest users to sync media from their headset to their Meta Horizon profile online, making sharing way easier for people and creators. I was also a part of many camera and core utility updates on Quest, like allowing people to upload spatial videos, or livestream their gameplay to Facebook.
Selected writing
Becoming a Senior Designer: Mindset, Behavioral and Attitudinal Aspects Published 2023 in UX Collective: Bootcamp
User Experience Design Process: A Fractal Model Published 2018 in UX Planet
Managing Up, Part 1: Air Cover and Managing Up, Part 2: Working with Design Directors, VPs and Execs Published 2023 in UX Collective: Bootcamp
When Designers Don’t Agree: Six guidelines to follow if you see a different way to solve a design problem Published 2018 in UX Planet
Semifinal Judge and Portfolio Reviewer SCADStartup January 2025
Guest Lecturer, Spatial Design 101 Savannah College of Art and Design, 2024
Lecturer & Workshop Leader, Design for the Metaverse Savannah College of Art and Design, Graphic Design 2023
Speaker, Finding Your Career Sponsor Ladies That UX Guest Talk 2024
Panelist, How I did it: Ladies in Tech Luminary, 2022
Mentor, Ladies in Tech Savannah College of Art and Design 2021
Design@Meta Guest Interview 2023
Lean-in Circle Facilitator 2024/2025
Selected teaching,
speaking & volunteering
